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Wednesday, December 11, 2013

US, Britain spying on virtual world, agents pose as gamers

Real life James Bond's operating in a virtual world online: American and British spies have been revealed to be posing online on games such as World of Warcraft (pictured) and Second Life
 
 
View of the National Security Agency in the Washington suburb of Fort Meade, Maryland

Freshly leaked documents by former US intelligence contractor Edward Snowden on Monday revealed spies disguised as fantasy characters prowled online games hunting terrorists.

Elves, orcs or other fictional characters happened upon by players in the popular realm of World of Warcraft may have been US and British spies, according to documents released through ProPublica, the Guardian, and the New York Times.
There were also indications that intelligence agents went undercover in online multi-player shooter games, particularly on Microsoft's Xbox Live Internet community for players.

"GVEs (games and virtual environments) are an opportunity!" concluded 'top secret' National Security Agency documents dating back about five years.

"We know that terrorists use many feature rich Internet communications media for operational purposes, such as email, VoIP, chat, proxies and web forums, and it is highly likely they will be making use of the many communications features offered by games and virtual environments."

The report depicted online game worlds as private meeting places that could be used by groups for planning and training.

Examples used to back the reasoning included an "America's Army" shooter game made by the US military and given away as a free download at its recruiting website.

"The game is so good at identifying candidates that it is now used for training," the document said.

It went on to tell of Hezbollah creating a shooter game for recruitment and training, with the ultimate goal of play being to be a suicide martyr.

"While complete military training is best achieved in person, complete perfection is not always required to accomplish the mission," the report argued, noting that some 9/11 attackers were taught piloting with flight simulation software.

Spies have created characters in fantasy worlds of Second Life and World of Warcraft to carry out surveillance, recruit informers and collect data, The New York Times said

"It wasn't enough that they were snooping on email conversations; able to tap phone calls; weaken encryption standards; use sophisticated hacking techniques to install spyware on targeted computers… they needed to extend their range to Middle Earth and Xbox Live as well," computer security specialist and author Graham Cluley said in a blog post reacting to the news.

"How about all these people playing 'Draw Something' who might be doodling secret messages to fellow criminals or conspirators?" he added facetiously.

Microsoft and WoW maker Blizzard Entertainment released independent statements saying they knew nothing of spies snooping in their online worlds.

The report came as eight leading US-based technology companies called on Washington to overhaul its surveillance laws following months of revelations of online eavesdropping from the former National Security Agency (NSA) contractor.

"Fearing that terrorist or criminal networks could use the games to communicate secretly, move money or plot attacks, the documents show, intelligence operatives have entered terrain populated by digital avatars that include elves, gnomes and supermodels," the Times said.

It added: "Because militants often rely on features common to video games -- fake identities, voice and text chats, a way to conduct financial transactions -- American and British intelligence agencies worried that they might be operating there, according to the papers."

The documents do not give any examples of success from the initiative, the report said.

Apple, Facebook, Google, Microsoft, Twitter, Yahoo, AOL and LinkedIn meanwhile wrote an open letter to President Barack Obama and the US Congress calling on Washington to lead the way in a worldwide reform of state-sponsored spying.

"We understand that governments have a duty to protect their citizens. But this summer's revelations highlighted the urgent need to reform government surveillance practices worldwide," the letter said.

Sources: Washington (AFP)

US and UK 'spy on virtual games like World of Warcraft'

 
National security officials are said to have extracted World of Warcraft account data to identify terrorist activity (file photo)

US and British spies have reportedly infiltrated online games such as World of Warcraft in an effort to identify terrorist threats, according to media reports.

The undercover agents reportedly operated in virtual universes to observe messaging and payment systems.

The NSA allegedly warned that such online games could allow intelligence targets to hide in plain sight.

Virtual universe games draw millions of players from around the globe.

News of the operation was broken by the New York Times, the Guardian and ProPublica on Monday using leaked confidential government information obtained by whistleblower Edward Snowden.

The media reports allege US and UK spies spent years investigating online games including Second Life for potential terrorist activity.

One leaked document published by the New York Times claims such video games could be used for recruitment or to conduct virtual weapons training.

'Without our knowledge'
  The NSA is said to have extracted World of Warcraft account data and attempted to link it to Islamic extremism and arms deals, according to the Guardian.

The popular online fantasy game, which at one point boasted upwards of 12 million subscribers, has reportedly attracted users such as embassy employees, scientists and military and intelligence officials.

At one point during the investigation, so many national security agents were reportedly playing video games that a "deconfliction" group was created to ensure they were not inadvertently spying on one another.

However, the documents obtained by former NSA contractor Mr Snowden and cited by the media did not specify if any terrorist plots had been foiled by the effort.

A spokesman for World of Warcraft's parent company Blizzard Entertainment told the Guardian they were not aware any surveillance had been conducted.

"If it was, it would have been done without our knowledge or permission," the spokesman said. - BBC

American and British spies posed as 'orcs and elves' on World of Warcraft to infiltrate terror cells according to new NSA revelations

  • Latest revelations from Edward Snowden reveal the NSA has been using agents to pose as players on World of Warcraft
  • Up to 50 million people worldwide play the popular virtual game
  • NSA and Britain's GCHQ became concerned the game and those like it could be used as clandestine forums for terrorists to plan attacks
  • Online operatives even tried to recruit gamers as informants
  • More evidence of mass surveillance on civilian population by intelligence service
By James Nye

The NSA document, written in 2008 and titled Exploiting Terrorist Use of Games & Virtual Environments expresses the NSA's worry that despite their wide-reaching PRISM clandestine surveillance of hundreds of millions of people online, terrorists could evade their wide reaching snooping.

New revelations: NSA whistleblower Edward Snowden speaking in October - the former defense contractor has revealed that American intelligence operatives operated online in World of Warcraft and Second Life to try and catch terrorists
New revelations: NSA whistleblower Edward Snowden speaking in October - the former defense contractor has revealed that American intelligence operatives operated online in World of Warcraft and Second Life to try and catch terrorists 

The Guardian has reported that QCHQ, the British counterpart of the NSA even sent operatives into Second Life in 2008 and infiltrated a criminal ring that was selling stolen credit card information in that virtual world.

The Snowden files reveal that the real-life sting in a virtual world was named Operation Galician and was helped by a recruited online informer who 'helpfully volunteered on the target group's latest activities.'

Citing the documents disclosed by Edward Snowden, the report also says agencies 'have built mass-collection capabilities' against Microsoft's Xbox Live online network.

Important details — such as how much data was gathered, or how many players' information was compromised — were not clear, the reports said.

Blizzard Entertainment, the producer of World Of Warcraft, told the Guardian: ‘We are unaware of any surveillance taking place. If it was, it would have been done without our knowledge or permission.’

Online games such as World of Warcraft and Second Life are huge business as players adopt avatars of different people or indeed, orcs, goblins and elves.

NSA HQ: Reports say British and American intelligence officers have been spying on gamers across the world, deploying undercover officers to virtual universes and sucking up traffic from popular online games such as World of Warcraft
NSA HQ: Reports say British and American intelligence officers have been spying on gamers across the world, deploying undercover officers to virtual universes and sucking up traffic from popular online games such as World of Warcraft

The 2008 NSA report claims that if the intelligence garnered from the spying on these online games was used correctly, then pictures of ordinary citizen's and potential terrorist social networks could be built up.

The NSA document reportedly claims to suggest that such infiltration 'continues to uncover potential Sigint value by identifying accounts, characters and guilds related to Islamic extremist groups, nuclear proliferation and arms dealing.'
Second Life especially intruiged the NSA and GCHQ, because of its plans to introduce voice calls and anonymous texts - that terrorists could utilize.

However, the document revealed by Snowden details no clear indication that the widespread surveillance ever discovered any terrorists or even foiled any attacks - raising serious issues over the privacy of online gaming.

Microsoft declined to comment on the latest revelations, as did Philip Rosedale, the founder of Second Life.

Monitoring: The NSA and Britain's GCHQ have neither confirmed nor denied that they have been spying on the personal details of up to 50 million virtual gamers
Monitoring: The NSA and Britain's GCHQ have neither confirmed nor denied that they have been spying on the personal details of up to 50 million virtual gamers

The NSA declined to comment on the surveillance of games. 

A spokesman for GCHQ told The Guardian the agency did not 'confirm or deny' the revelations but added: 'All GCHQ's work is carried out in accordance with a strict legal and policy framework which ensures that its activities are authorised, necessary and proportionate, and there is rigorous oversight, including from the secretary of state, the interception and intelligence services commissioners and the intelligence and security committee.'

Indeed, so rife was the spying online of Second Life by the FBI, CIA, and the Defense Humint Service that a memo was sent to try and 'deconflict' their work - i.e. make sure that they weren't treading on each other's toes.

However, the British credit card fraud bust aside, there are no other examples of the surveillance of these popular virtual worlds yielding any results in terms of anti-terrorism.

The agencies did have concerns beyond simple money laundering and planning though.
The NSA thought that games played online could be used to 'reinforce prejudices and cultural stereotypes' - pointing out that Hezbollah had produced their own game called Special Forces 2.

According to the document, Hezbollah's 'press section acknowledges the game is used for recruitment and training', serving as a 'radicalizing medium' with the ultimate goal of becoming a 'suicide martyr'.

Despite the game's disturbing connotations, the 'fun factor' of the game cannot be discounted, it states. 

As Special Forces 2 retails for $10, it concludes, the game also serves to 'fund terrorist operations.'

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Tuesday, December 10, 2013

Penang to unveil stricter housing rules


Owners of low-cost and affordable houses in Penang will find it harder to sell their properties as the state government eyes to introduce stricter housing rules to rein in property speculation, reported The Star.

With effect from 1 February 2014, owners of affordable houses acquired for less than RM250,000 on the mainland and RM400,000 on the island are prohibited from reselling their units during the first five years of ownership.

Owners of public housing (low-medium and low cost units) acquired for RM72,500 or less are barred from selling their properties for 10 years.

Owners of said units who still wish to sell them during the moratorium period will have to appeal to the state government, said Chief Minister Lim Guan Eng.

Once the appeal is approved, the owner can only sell the unit to qualified 'listed buyers' registered with the state housing department.

Lim noted that the new rule will cover past and future acquisitions.

Moreover, the new rule also states that foreigners can only acquire properties valued at RM1 million and above, and RM2 million if it is a landed property on the island.

For their acquisitions, foreigners will be imposed a three percent levy. However, an exemption will be granted if the property is used for industrial purposes or to promote “employment, education and human talent.”

Meanwhile, “a two percent levy will be imposed on the seller, for all properties sold within three years from the date of the Sales & Purchase Agreement signed from February 1, 2014. Property bought with the SPA signed before February 1, 2014, will not be subject to this levy,” noted Lim.

He also clarified that the two percent levy will not be applicable to affordable housing.

Announced during the tabling of the 2014 budget, the new housing rules was refined for certainty and clarity during the last Penang state exco meeting.

 
Image source: Penangmonthly.com

Monday, December 9, 2013

Singapore downplaying university degrees; bus death triggers riot


Downplaying varsity degrees

With thousands of unemployed graduates, the government plans to cap campus enrolment.

IT is clearer now why the government had been discouraging Singaporeans from depending too much on university degrees.

The reason is that the pool of unemployed graduates is expanding in this wealthy city, despite a general shortage of workers.

Almost by the week, new cases are being reported about well-educated professionals struggling to find jobs or being retrenched.

The latest example: A 29-year-old accountancy and finance graduate wrote of his failed job hunt for two years, saying: “I am deeply worried.”

Posted on a website, www.transitioning.org, which helps unemployed professionals, his is one of many such tales, including the following:

> A 51-year-old jobless graduate who earned S$4,000 (RM10,133) per month said he might have to become a security guard. “On some nights, I would wake up breaking out in cold sweat and worrying about my future.”

> A 28-year-old arts graduate has been jobless for one year, surviving on her savings.

> A 35-year-old Malay graduate ex-teacher and single mum is jobless and going homeless soon.

> A jobless 47-year-old graduate had only one offer in seven months – for a S$6 (RM15)-an-hour temp position.

> A 35-year-old jobless graduate and mum of two kids surviving on her security guard husband’s salary and with less than S$10 (RM25.30) in the bank.

There are others, all of which make sad reading, pointing to a deterioration of life quality for many middle-class Singaporeans as bosses prefer to hire “cheap” foreign workers.

The situation could worsen in the near future with nearly 10,000 graduates coming on-stream from seven local universities every year, seeking work.

According to the United Nations Educational, Scientific and Cultural Organisation (Unesco) recently, a further 18,000 Singaporeans were studying in foreign universities – half of them in Australia.

Unemployment among the highly educated has risen from 3.3% to 3.6% in the first half of 2013, worse than the national average of 2.1%.

Actually, Singapore is not unique. Countries in the developed West, too, suffer from rising graduate unemployment – with one exception.

Unlike these countries, densely populated Singapore openly promotes immigration. Last year it admitted another 27,000 “foreign talents”.

Unable to create enough meaningful jobs, the government is doing the next best thing – downsizing the Singaporean ambition for higher education.

Several Cabinet ministers recently began to talk down the importance of a university degree.

Education Minister Heng Swee Keat said that paper qualification is not the only route to success.

And National Development Mi­­nister Khaw Boon Wan sparked controversy when he said: “You own a degree, but so what? You can’t eat it. If that cannot give you a good life, a good job, it is meaningless.”

Earlier, a Wikileaks document revealed a government decision to keep the local university population from increasing too much.

It quoted a senior Education Ministry official as saying that the government had no plan to encourage more students to go for university studies.

The campus enrolment rate would be capped at the current 20%-25% of total Singapore students. The labour market, she added, did not need more graduates.

That report came as a shock to Singaporeans who worship higher education as a god of success.

It led to speculation that the government is doing it to bring in foreign graduates en masse, since it is cheaper and faster than to produce them at home.

Given past records, this is unlikely to be the whole truth. The government has always given priority to developing Singaporeans to play an economic role.

To economists, however, there are wider fundamental reasons for it. The demise of the manufacturing era has significantly altered the job market.

Many of the newly created jobs today are in services that do not require formal four-year university training.

“A degree is nice to have, but we need something else,” is a regular employer comment.

For example, the opening of the two resorts required some graduates to be retrained as casino dealers and roulette operators.

Getting Singaporean parents to cut back on their children’s education is Mission Impossible. Many have suffered sacrifices to get them into a top university.

Social commentator Lucky Tan said any cutback would work against lower-income Singaporeans because the rich could easily send their kids abroad.

Not all are against the government being cautious.

“It is important to maintain a balanced, orderly labour market for the sake of social order,” said one writer.

Years ago former prime minister Lee Kuan Yew spoke of the dangers of educating hordes of graduates and being unable to provide them jobs.

He noticed that many tended to end up roaming the streets and making violent revolution.

And later Lee remarked that Singaporeans were not getting smarter, only better educated.

From many indications, the economy may intervene in the debate.

A research expert said: “I expect employment, including of graduates, to start to slow over the next few years.”

As quality jobs decline, it may further reduce the arrival of foreign professionals, even if the government were to do nothing.

Contributed by Seah Chiang Nee  Insight Down South

Seah Chiang Nee is an international journalist of 40 years, many of them reporting on Asia. The views expressed are entirely his own.

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27 May 2013

Singapore tackles jobs controversy

BBC News - Singapore tackles jobs controversy http://www.bbc.co.uk/news/business-24697611
http://www.bbc.co.uk/news/business-24697611

Earlier this year, Singapore's government released a policy paper that predicted the population in the city-state would grow by 30% to 6.9 million by 2030, with immigrants making up nearly half that figure.

Thousands of Singaporeans have protested against government plans to offset the nation's declining birth rate by bringing in foreign workers.

In response the government has stepped in to promote Singaporean workers over foreign ones.

BBC News - Singapore tackles jobs controversy http://www.bbc.co.uk/news/business-24697611

Singapore bus death triggers riot

http://www.stuff.co.nz/world/asia/9493463/Fatal-crash-sparks-riots-in-Singapore
The BBC's Ashleigh Nghie

Police in Singapore have made 27 arrests after hundreds of people took part in a riot sparked by the death of an Indian national.

Trouble started after the 33-year-old man was knocked down by a private bus in a district known as Little India.

About 400 people took to the streets, hurling railings at police and torching police cars and an ambulance.

At least 16 people were hurt, most of them police officers, before the violence was brought under control.

Police commissioner Ng Joo Hee said it was the first rioting in Singapore in more than 30 years.

He condemned the rioting as "intolerable, wanton violence". "It is not the Singapore way," he added.

Rioting in Singapore is punishable by up to seven years in prison plus caning.

Prime Minister Lee Hsien Loong said that "whatever events may have sparked the rioting, there is no excuse for such violent, destructive, and criminal behaviour".

"We will spare no effort to identify the culprits and deal with them with the full force of the law," he said in a statement.

Correspondents say the outbreak of public disorder is rare in strictly governed Singapore.

The hi-tech, wealthy city-state depends heavily on guest workers, with labourers from South Asia dominating sectors like construction.

Many congregate in Little India on Sundays to shop, drink and socialise.

Pictures and videos posted in social media showed two police cars being overturned by the mob. Several private vehicles were also damaged.

Police cars overturned in Singapore. 8 Dec 2013  
Rioters overturned two police cars
Arrested men in Little India. 8 Dec 2013  
Little India is home to Singapore's South Asian workforce
m: "The protesters were overcome with rage"