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Thursday, April 19, 2018

VR gaming gears up for the mainstream

A group of gamers wearing VR headsets at Zero Latency Singapore. The VR arcade in Singapore is the latest to pop up around the world as backers of the technology seek to shake off teething problems and break into the mainstream. — AFP

Arcades seek to take virtual reality gaming mainstream


SINGAPORE: Gamers wearing headsets and wielding rifles adorned with flashing lights battle a horde of zombies, letting out the occasional terrified shriek.

The virtual reality arcade in Singapore is part of a wave of such venues being opened as backers of the technology seek to shake off teething problems and break into the mainstream.

The buzz around virtual reality (VR) gaming has seen Taiwan-based HTC, Sony and Facebook-owned Oculus VR battling to woo consumers with a range of headgear.

But it has been slow to really take off, partly due to the hefty price of top-end headsets, beginning at around US$350 (RM1,362), and the challenges in setting up complex VR systems at home.


But VR arcades, which have been springing up around the world, particularly in Asia, are now giving people the chance to try it out more easily and for a fraction of the price.

“Given the complications of at-home, PC-based VR systems, pay-per-use, location-based entertainment venues can fill the gap,” said Bryan Ma, from International Data Corporation (IDC), a consumer technology market research firm, in a recent note on the industry.

Several VR gaming companies have made forays into Singapore, seeing the ultra-modern, affluent city-state that is home to hordes of expatriates as a good fit.

The zombie fight-out was taking place at a centre where participants stalked a room with a black floor and walls.

“I did paintball before, it’s quite fun... but I think the whole scene is much more interesting here,” said Jack Backx, a 55-year-old from the Netherlands, who was playing with colleagues from the oil and gas industry on a work day out.

The location is run by VR gaming group Zero Latency, which started in Australia and has expanded to nine countries. It uses “free-roam” virtual reality – where gamers move around in large spaces and are not tethered to computers with cables.

It’s not all intense, shoot-’em-ups – VR group Virtual Room has an outlet in Singapore that transports gamers to scenarios in the prehistoric period, a medieval castle, ancient Egypt and even a lunar landing.

Asia leads the way

VR arcades have been springing up in other places. China was an early hotbed for virtual reality gaming although the industry has struggled in recent times, while they can also be found in countries across the region including Japan, Taiwan and Australia.

Many key industry milestones over the past two years have been in Asia but arcades have appeared elsewhere – London’s first one opened last year while there are also some in the United States.

Consumer spending on virtual reality hardware, software and services is expected to more than double from US$2.2bil (RM8.56bil) in 2017, to US$4.5bil (RM17.51bil) this year, according to gaming intelligence provider SuperData Research.

For the best-quality experience, it can be relatively expensive – a session in Singapore costs Sg$59 (RM175).

“The equipment here is not cheap,” said Simon Ogilvie, executive director of Tomorrow Entertainment, which runs the Zero Latency franchise in Singapore.

The industry faces huge challenges.

China offers a cautionary tale – according to IDC, VR arcades have struggled there after expanding too quickly.

There have also been warnings that improvements in home-based technology may eventually lead to VR gaming centres suffering the same fate as traditional arcades that were once filled with Pac-Man and Street Fighter machines.

“The rise and fall of coin-operated videogame arcades in the 1980s suggests that such VR arcades may eventually fade in relevance as home-based computing power and prices fall within mass consumer reach,” said the note from IDC’s Ma.

Rebecca Assice, who runs Virtual Room in Singapore, said one challenge was getting people interested in the first place as many still did not know about the arcades.

“VR is still a really new industry,” she said. “A lot of people just don’t know this sort of activity exists.” — AFP

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Tuesday, April 17, 2018

Penang Tunnel project to be scrapped, flood mitigation plans among BN manifesto

https://youtu.be/petsLFOPMKo

 

‘Tunnel project to be scrapped’


BUTTERWORTH: Six pledges and 60 initiatives – that’s what the Barisan Nasional will be armed with as it attempts to wrest Penang from the clasp of the Opposition.

In its “Save Penang” manifesto launched yesterday, the coalition listed resolving flooding, overcoming traffic congestion and halting hillside development as the top priorities.

State Barisan chairman Teng Chang Yeow said if it regained power in the state, the controversial undersea tunnel project to link the island to the mainland would be scrapped.

He said further land reclamation at Permatang Damar Laut and Gurney Drive would also be barred.

Teng also announced that areas 76m above sea-level would be declared permanent forest reserves to protect the hills.

On flooding, he said the Barisan would resolve the problem within three-and-a-half years, by installing water pumps and floodgates and implementing a Penang Flood Mitigation Plan.

Another priority was to build 65,000 affordable houses within five years, introduce rent-to-own housing scheme, set the price of a low-cost home to RM40,000 (including a free carpark) and between RM80,000 and RM120,000 for medium-cost units (including free carpark).

The other priorities were listed as economic development, people’s welfare, and tourism and heritage.

Among others, the Barisan pledged to remove toll charges for motorcycles, abolish the water surcharge, provide a special fund of RM2,000 to couples who tie the knot for the first time, provide school bus subsidy to eligible families, provide free parking at council roadsides and residential areas, and allocate RM15mil annually for national-type, religious and private Chinese schools.

The Barisan also pledged to abolish postage charges and other charges for bill payments, provide free water to hardcore poor, reintroduce traffic wardens in school areas, and not to increase water tariff for residential areas within five years.

Thousands of Barisan leaders and members who attended the launch cheered when Teng fired salvos at the DAP-led state government, claiming its leaders made 51 false promises over the last 10 years.

Also present were state Umno chairman Datuk Seri Zainal Abidin Osman, state MCA chairman Datuk Tan Teik Cheng, state MIC deputy chairman Datuk M. Nyanasegaran and leaders of Barisan-friendly parties.

Teng (middle) getting waves of support as he launches the Penang Barisan Nasional manifesto at The Light Hotel in Seberang Jaya, Penang. With him are Penang Umno liaison committee chairman Datuk Seri Zainal Abidin Osman (on Teng’s right) and Penang MCA chairman Datuk Tan Teik Cheng. — Photos: ZHAFARAN NASIB/The Star
Teng (middle) getting waves of support as he launches the Penang Barisan Nasional manifesto at The Light Hotel in Seberang Jaya, Penang. With him are Penang Umno liaison committee chairman Datuk Seri Zainal Abidin Osman (on Teng’s right) and Penang MCA chairman Datuk Tan Teik Cheng. — Photos: ZHAFARAN NASIB/The Star


Flood Mitigation plans among BN manifesto

BARISAN Nasional will get allocation from the Federal Government to alleviate flooding woes in Penang within three and a half years if it secures the mandate from the people.

Penang Barisan chairman Teng Chang Yeow, a former state exco member, said detailed infographics would be required to come up with an action plan as well as a drainage masterplan to resolve the problem.

“We have experience in formulating flood mitigation plans in the past.

“From there, we will take the matter up to the Federal Government to negotiate for the amount of funds needed.

“We also have an emergency manual outlining standard operating procedures for a state to manage when struck by floods, and this goes in tandem with the Federal Government’s guidelines to create a clear chain of command.

“We noticed that in recent years, places in Penang that had never been flooded suddenly experienced floods.

“This is due to poor planning, lack of drainage and failure to identify hotspots.

“The people have suffered because of poor coordination and help could not reach them in time,” he said at a press conference after unveiling Barisan’s manifesto at a hotel in Seberang Jaya.

Commenting on the pledge for 50% of Penang island city councillors and Seberang Prai municipal councillors to be appointed from independent bodies, he said the representatives could join the planning committee to give their ideas.

Teng said that although landowners had the right to plan projects, those staying next door could voice their views including objecting to the projects if they were affected.

“But today, planners are not planning.

“Instead, politicians are doing the planning,” he said.

Teng said planning should be left to planners with expertise while politicians should only make policies.

'Can fulfil promises'

Teng: Penang will receive more allocation if voted into power

 



DESPITE being an Opposition state, Penang has received RM2.08bil as allocation from the Federal Government between 2013 and 2017.

Penang Barisan Nasional chairman Teng Chang Yeow said the amount was the highest among the northern states.

He said Kedah received RM1.76bil followed by Perak (RM1.25bil) and Perlis (RM360mil) during the same period.

“We can fulfil all our promises in the manifesto. The state will receive more allocation if we win the state from Pakatan Harapan,” he told reporters after launching the Penang Barisan manifesto at a hotel in Seberang Jaya yesterday.

Asked why the monorail and LRT projects which were in the 2013 manifesto were missing from the present one, Teng said the people in the state had rejected both projects as Penang Barisan was not voted into power then.

“However, we are open to consultation with the people and those from the civil movements to revive such projects if we are voted into power in the upcoming general election,” he said.

On another matter, Teng said Penang never had it easy during the 22-year tenure of former Prime Minister Tun Dr Mahathir Mohamad.

“Penang was bypassed most of the time when it came to development projects.

 “It was difficult for then Chief Minister Tan Sri Dr Koh Tsu Koon to get allocation for projects in Penang as the funds would not come.

 “Dr Mahathir, for reasons best known to himself, did not allocate sufficient funds for Penang and most of the time we were bypassed,” said Teng, who was once a state executive councillor.

Click to view details


- By K. Suthakar, Lo Tern Chern, and R. Sekaran, The Star

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Aye to Barisan’s manifesto

Barisan Nasional Youth volunteers posing for a group photo at the recent Penang Barisan Nasional manifesto launching ceremony at The Light Hotel in Seberang Jaya, Penang. — Photos: ZHAFARAN NASIB/The Star
Barisan Nasional Youth volunteers posing for a group photo at the recent Penang Barisan Nasional manifesto launching ceremony at The Light Hotel in Seberang Jaya, Penang. — Photos: ZHAFARAN NASIB/The Star

   

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Monday, April 16, 2018

What parents need to know about VR ?

The hottest tech in videogames is virtual reality. Find out its potential effects on kids before buying a headset.

 
VR can make you think and feel things you know aren’t real. —Dreamstime/TNS
EVERYONE who’s tried it agrees: virtual reality is mind-blowing. Once you strap on that headset, you truly believe you’re strolling on a Parisian street, careening on a roller coaster, or immersed in the human body exploring the inner workings of the oesophagus.

But for all its coolness – and its potential uses, from education to medicine – not a lot is known about how VR affects kids. Common sense Media’s new report, Virtual Reality 101: What You Need to Know About Kids and VR, co-authored by the founding director of stanford University’s virtual Human Interaction Lab, offers a first-of-its-kind overview of the expanding uses for the technology and its potential effects on kids.

Now that VR devices from inexpensive viewers to game consoles to full-scale gaming arcades are finally here – with lots more coming soon – it’s a good idea to start thinking about how to manage VR when it comes knocking at your door.

VR can make you think and feel things you know aren’t real. Other media can give you the sense of “being there” – what’s called psychological presence – but not to the extent that VR can. This unique ability is what makes it so important to understand more about the short- and long-term effects of the technology on kids. Here are some of the key findings from the report.

Even though we don’t yet have all the answers to how vR affects kids, we know enough to consider some pros and cons. And whether kids are using vR through a mobile device like Google Cardboard, on a console like the Playstation vR, on a fully tricked-out desktop rig like the Oculus Rift, or at a mall arcade, these guidelines can help you keep any vR experience your kids have safe and fun.

Pay attention to age ratings. Check the recommended age on the headset package and don’t let younger kids use products designed for older kids. The minimum age isn’t based on medical proof of adverse effects on the brain and vision, but it’s the manufacturer’s best guess as to who the product is safest for.

Choose games wisely. Because the vR game experience can be more intense than that of regular games, it’s even more important to check reviews to make sure the gameplay, the content and the subject matter are appropriate for your kid.
https://draft.blogger.com/blogger.g?blogID=2158434956550257851#editor/target=post;postID=7748696848299701488;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=0;src=link
Keep it safe. A few precautions: Once you have the goggles on, orient yourself to the room by touching the walls; stick to short sessions until you know how you’re affected by vR; stay seated if possible; move furniture out of the way; and have a second person as a spotter.

Pay attention to feelings – both physical and emotional. If you’re feeling sick to your stomach, dizzy, drained, or sad, angry, or anxious – give it a rest for a while.

Talk about experiences. since vR feels so real, it’s an excellent time to talk through what your kid has experienced in a game. Ask what it felt like, what the differences are between vR and regular games, and how vR helps you connect to other people’s experiences by putting you in someone else’s shoes.

Find opportunities; avoid pitfalls. Don’t let your kids play vR games that mimic experiences you wouldn’t want them to have in real life, such as using violent weapons. On the other hand, take advantage of vR that exposes kids to things they wouldn’t normally get to see, feel, and learn, such as visiting a foreign country.

Keep privacy in mind. Devices that can track your movements – including eye movements – could store that data for purposes that haven’t yet been invented. — Common sense Media/Tribune news service.

Star2 Technology  by Caroline Knorr

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