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Tuesday, October 5, 2010

China: a developing nation with growing pains

Though 61 is a mature age for people, the new China, which celebrated the 61st anniversary of its founding on Oct. 1, is still in its adolescence, developing rapidly and full of the vigor of a young man.

Also like a youth, the country has experienced growing pains over those contradictions between its self-perception and recognition by its peers.

China has been on track for rapid development during the three decades since its reform and opening-up in the late 1970s, as gross domestic product (GDP) jumped to more than 34 trillion yuan (5.08 trillion U.S. dollars) in 2009, from 364.52 billion yuan in 1978.

Even the global financial crisis failed to slow the country's developing momentum, with an annual growth rate of 9.1 percent last year, outshining its developed counterparts, such as the U.S. and Japan.

Despite the impact from the economic downturn, China also replaced Germany as the world's third largest economy and largest exporter last year, and overtook the U.S. to become the world's largest auto market.

What's more, in the second quarter of this year, China's GDP exceeded that of Japan for the first time.

Zhuang Jian, chief economist with the Asian Development Bank, praised the achievements China has accomplished during the past three decades, saying its strong growth has boosted the confidence of the Chinese people and encouraged them to work harder for a better future.

As China's economic clout grows, so do suspicions, criticism and even intentional exaggerations. Different readings on China's development have caused confusion - is China still a developing nation or a developed one?

The Chinese government has reiterated its status as a developing nation, while some insisted that China could no longer be called an emerging economy, and thus held China accountable for more responsibilities in its trade surplus, exchange rate, emission reductions and energy consumption. There is also fear that the emerging China would be a threat to other nations.

Premier Wen Jiabao said in September at the UN General Assembly that China was still in the "primary stage of socialism" and remains a developing country.

"These are our basic national conditions. This is the real China," he said.

Wen stressed this point with data showing that, although China's GDP ranks it as the world's third largest economy, per capita GDP is only one-tenth of those of advanced countries. China's further development is constrained by its shortage of resources, as well as energy and environmental problems, he added.

Experts believe that the growing Chinese economy is too large to be ignored, despite it still being a developing economy.

Wang Jun, a researcher with the China Center for International Economic Exchanges, said China would continue its relatively fast economic growth for an extended time, a fact that would be difficult for some nations to accept in the short term. This also requires constant adjustments in how China views its own development, as well as how other nations see China, he said.

"Misunderstandings and conflicts are inevitable," Wang noted.

"I can't name another country in the world that has changed so much in so short a time," said Patrick Chovanec, an associate professor at Tsinghua University's School of Economics and Management in Beijing. He has been coming to China since 1986.

Chovanec noted that China has undergone one of the most rapid and dramatic social changes in history, and "it is still playing out".

"People around the world have a lot of uncertainty over what a more powerful China would look like and what it would mean for them. A lot of cultural and political differences remain, and some of them are pretty significant," said Chovanec. So it is understandable that people have some fears and concerns, he added.

Further, to deal with misjudgments, Zhuang Jian said China should be more involved in explaining its true self to the world as it becomes more involved in the international community.

Patrick Chovanec suggested China should "try to empathize, and develop a thick skin ... As it becomes more powerful, China is going to be on the receiving end of more, not less, criticism. "

Sheng Hong, director of the Beijing-based Unirule Institute of Economics, warned of self-complacency and arrogance, saying the larger one's economy grows, the more cautious and humble it should become.

"China should take some criticism seriously, apart from that criticism based upon purposely harmful intentions, which could help step up its economic and political reform. Also, a clear understanding of its real strength would help the government to make the right decisions," he said.

Zhuang Jian said China's strong economic growth, mainly fueled by its large investment of resources and capital, is unsustainable, inefficient and energy-consuming, remaining vulnerable to the changes of the outside world.

China has a long way to go to catch up with the developed nations in terms of per capita GDP, and China is lagging far behind in terms of industrialization, Wang Jun said.

The biggest challenge that China will face in this century is how to achieve sustainable development, he said, adding that the imbalance of regional development, income disparities and the widening gap between state-owned and private firms are also among the difficulties China must face during its future development.

Additionally, Sheng Hong said China has to step up its reforms in becoming a market economy to achieve sustainable development. For the achievements China has gained have been attributed to economic reforms, because of which millions of Chinese workers can now unleash their creativity, rather than only their hands.

China should also accelerate political reforms, including restraining and effectively supervising its administrative power to match the economic reforms, said Sheng.

Source: Xinhua

Can You Make It as an Entrepreneur?

By Eve Tahmincioglu of Entrepreneur.com

The recession has inspired many long-time employees -- ravaged by downsizing, furloughing and a host of other corporate cutbacks -- to consider going out on their own.

While it can be tempting, especially if you think you have a killer business concept, you have to ask yourself, "Am I cut out for entrepreneurship?"

"Everybody's got a great idea, but that doesn't mean it's going to work," says Vince Orza, dean of the Meinders School of Business at Oklahoma City University and an advisor to the university's Love's Entrepreneurship Center.

The successful entrepreneur, he adds, has a deep-seated passion for being his or her own boss. "It's that kid with a lemonade stand, the kid with the paper route," he explains. "If early in life you had that bug, you're more inclined to have it later in life."

I've interviewed hundreds of business owners in my work writing about small business, and there are a few common characteristics and personality traits most of them have:
  • They tend to be risk-takers. (Not bungee-jumping-type risk-takers per se, but fearless when it comes to pursuing what they're passionate about.)
  • Many had a burning desire from a young age to run their own businesses.
  • Most are embarrassed of failure but not afraid of it.
  • Multitasking seems to come naturally.
  • Their work-ethic-o-meter is often off the charts.
  • Most are confident beyond what would seem reasonable.
If this doesn't describe you, it doesn't mean you can't try your hand at self-employment, but entrepreneurial experts predict you'll be swimming upstream without at least a few of these at your core.

Scott Kluth, founder of Chicago-based CouponCabin.com, ran a lawn and snow service when he was 11 years old and brought in about $350 a week.

"If you asked my mom, she'd say I was an entrepreneur since birth," says Kluth, whose online coupon service brings in about $13 million in annual revenues and employs 38 people.

He worked for Sears.com before launching his own company in 2003. What motivated him was a burning desire to have control over his own destiny. "I wanted to be focusing on my own success," he maintains.

Allison O'Kelly, founder of Atlanta-based Mom Corps, also had a dream to run her own business from a young age, but found a successful career as an accountant for the audit and tax advisory firm KPMG before becoming an executive with Toys "R" Us. Her desire for more flexibility after her sons were born pushed her to finally pursue entrepreneurship.

O'Kelly describes herself as a risk-taker who is ultra-confident, especially when it comes to the business model for Mom Corps, a staffing company focused on getting moms part-time work. The company has 10 employees and annual sales of about $2 million.

"I was confident in my skills and what I had to offer," she explains. "I always had the attitude that I could do this. I'm very positive about what I do. I never believe I can't do something. That's what makes me successful."

While she admits there were times early on in her business when she was spending too much on things such as salary and marketing, and came pretty close to seeing her venture go under, she was able to persevere.

"I would be stupid to think there is no way I could ever fail, but that's what I tried to tell myself," she recalls. "I was going to do everything in my power not to fail because I would be embarrassed if I failed."

Another attribute that great entrepreneurs possess is a commitment to a vision for a product or service they believe in, according to Deborah Bailey, author of "Think Like an Entrepreneur: Transforming Your Career and Taking Charge of Your Life."

"They can see the possibilities that others can't, and because of that they may not get support or agreement from others around them," she says. "Focusing on your vision will help keep you on track and keep you motivated through the ups and downs."

Indeed, that's the double-edged sword for many entrepreneurs: The blind commitment that drives them can also lead to stunning failures. But a true entrepreneur, says Oklahoma City University's Orza, gets up and starts all over again.

So, do you think you have what it takes to make it as an entrepreneur?

Mom Corps' O'Kelly maintains, "If you're asking yourself the question, 'How do I know?' then you shouldn't do it."

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Social Games that Sway Behavior

With the rise of social networks, game designers are finding new paths to desired outcomes.
By Kristina Grifantini




Can your social network make you healthier? It's a question that health organizations are asking more and more--as part of a wave of new gaming experiments that aim to persuade players to think and act differently while having fun.

To your health: Healthseeker, a Facebook game which launched this summer, encourages users to take on healthy "missions." When players complete healthy actions, they are rewarded with points, virtual gifts, and approval from friends in their social networks.       

In June, Vancouver game consulting company Ayogo launched a Facebook game called HealthSeeker that awards "life experience" points or virtual gifts when players with diabetes make small lifestyle changes. For example, it might assign a challenge such as not putting sugar in a single cup of coffee and then reward the player for completing the mission.

The challenge of this kind of game isn't to convince people of something but to get them to act. "People are already emotionally committed to their health," says Michael Fergusson, the founder and CEO of Ayogo. "They know they need to eat better and exercise." But approaching that challenge all at once can seem overwhelming and thankless. "We pay them to take healthy actions," says Fergusson. Reinforcing those small actions could turn them into habits that add up to better health.

"The game is an ongoing exploration for each player," adds Manny Hernandez, cofounder and president of the Diabetes Hand Foundation, a nonprofit social-media group that worked with Ayogo and the Joslin Diabetes Center to develop the game. "We hope that through that it can become a very strong source of support for the player," he says. So far, more than 3,000 people have signed up.

Businesses see value in the concept. "We were really trying to utilize the game players' own online social network as a source of inspiration and support," says Susan Holz, a public affairs and communications representative at the German pharmaceutical company Boehringer Ingelheim, which funded the project as part of an initiative to encourage creative online games related to diabetes.

The real power of the game lies in the principle of reciprocity, the tendency to do something positive for someone who did something positive for you. Game designers take advantage of reciprocity by making it easy for users to send gifts to friends ("You just accepted this pig" in Farmville, or "Thank Don by sending a free mystery bag back!" in Mafia Wars). Even if users know that the cost of a gift is minimal--often no more than a mouse click--"in general we found people will value the thing they receive," says Fergusson.

In HealthSeeker, a user can send a "Kudo"--a virtual gift designed to be interesting or amusing--to reward friends for completing a task such as going a day without chocolate. When they receive a Kudo, users feel rewarded and acknowledged for doing something difficult, Fergusson explains. They will also feel a subtle but powerful obligation to return the favor, he says: "That obligation drives the loop of social games."

The game also draws on the power of social networks in other ways. Users can accept challenges from friends, which Fergusson says make them more likely to take on the recommended mission (the average player is working on two active missions; players who have accepted a friend's challenge average four). What's more, users tend to return to the game more frequently when their friends are also playing.

While it's too early for HealthSeeker to have more than anecdotal evidence of the success of the game, other games have shown conclusively that they can alter behavior--even more than expected at times. MovieSet is a website that chronicles movie production to generate advance buzz for largely unknown films before promos hit TV or radio. When it launched a behind-the-scenes Web show last year, it initially attracted few viewers. The prerelease excitement that MovieSet craved wasn't there.

So the company turned to Ayogo, which created an online trivia game with answers hidden in the show itself. Players could test themselves, invite friends to take the quizzes, and compare scores. Successful players were rewarded with more video trailers of the MovieSet films. What would have been given away for free now had to be "earned."

It worked. Within a month, MovieSet's overall Web traffic skyrocketed from 24,000 to 125,000 unique visitors, according to Ayogo. The average visitor watched five trailers, up from one or two, while video views rose to 500,000, up from 30,000. The rest of the site benefited as well, with traffic to pages not featured in the game growing from 24,000 viewers to 45,000. What's more, users readily volunteered valuable information on their movie-watching habits--an alternative way to win the trailer clip if they failed to answer the trivia questions correctly.

The psychology is simple but powerful: not only do people like to win, but they don't like to feel like they've lost something, even if it's just a chance to watch a trailer.

The movie game ultimately resulted in over a million views of promotional videos without requiring the producers to pay for any traditional marketing. "It was a very successful mechanism for jump-starting our traffic," says Colleen Nystedt, the president and CEO of MovieSet. "It helped build the audience both for the hosted show and the films being discussed."

As more and more industries look to social games to change habits, games can become a win-win situation: the user feels engaged and rewarded for winning while a company or a society can achieve a critical goal.
"Games are stylized systems of social interaction that incentivize engagement and behavior," says Kati London, who serves as the senior producer at the New-York based game consulting company Area/Code. "That potentially makes them great engines for influencing and producing behavior change."

Area/Code was hired by the Discovery Channel to produces games meant to stimulate new thinking about energy while promoting the network's programs. Area/Code created a Facebook game called Power Planets, in which users are assigned a planet. Players gain points by creating buildings and developing energy sources. They lose the capacity for earning points when pollution increases or natural resources are depleted. Every few days the planets are shuffled among the players.

Rather than explicitly promoting conservation, the designers wanted the game to make users feel the effects of risky environmental decisions by tapping into their sense of social responsibility. "You make choices about how to keep your inhabitants happy while maintaining a healthy planet, but then you pass your planet to another player on Facebook and you get someone else's planet--which may or may not be left in a good state," says Allison Rand, a vice president at Discovery. "The response was much like the real-life feeling of treating your planet poorly and leaving it to your grandchildren to clean up."

The game, sponsored in part by Shell, was also meant to promote the Discovery series Powering the Future, which aired in July and gave viewers codes that unlocked powers in the game. Power Planets was the most popular game across the Discovery websites while the show was being promoted and aired, according to Rand, and the most popular game in Science Channel's history.

As social games grow increasingly popular, more and more companies are recognizing their inherent power to persuade. "This idea of gamification is spreading broadly," says Ayogo's Fergusson. "I hope that we can make the world better and more fun at the same time."

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